In the previous step, you should have signed into Scratch and created a new project. Ifyou haven’t done this yet, pause this video and click the blue arrow to go back to theprevious step. This video will introduce how to add spritesand a backdrop to your story, as well as how to start a dialogue.
Watch the video to learn how to do it, then try it on your own.
To start, you’ll need to add two sprites, or characters, to your story. All Scratchprojects begin with the Scratch cat. To delete this sprite, click the scissors at the topof the project editor, then click the cat.
To select a new sprite, click the “Choose New Sprite From Library” button.
Here, you see all the sprites you can choosefrom. In the add-ons at the end of today's club, you will have the chance to animatea sprite for your story. If that sounds like something you'd like to try, be sure to selecta vector sprite using the type menu in this step.
This example will use a duck for the first character...
a penguin for the second character.
Remember, though, that you can select any characters you want for your story.
You might notice that these two characters aren’t facing each other. If they’re goingto talk, they should probably turn around. To flip a sprite, click on it, and selectthe costumes tab. Then, click the “flip left right” button. The sprite should flipto face the other direction. If your sprite has more than one costume, you can flip theother costumes as well. Great, both costumes are now flipped.
Now that you’ve added two sprites, it’s time to add a backdrop, or a setting, foryour story. To do that, click “choose new backdrop fromlibrary,” and select a backdrop. This example will use the “slopes,” but when it’syour turn, you can select any backdrop you want for your story.
Great! Now this project has two characters and a setting.
The last step in this video is to start a dialogue between these two characters.
Next to this video, you’ll see a list of possible starter phrases you can use to getyour dialogue rolling. This example will use, “I didn’t thinkyou’d be here.” But, you can choose any story starter you’d like for your project.
To get a character to say the dialogue you choose, click on the character, go back tothe scripts tab, and select the looks menu. There are two blocks you can use to have acharacter say something: “say” and “say for 2 seconds.”
“Say” blocks will show the same piece of dialogue until another “say” blockis run. “Say for 2 seconds” will show the dialoguefor a specified length of time. For stories, you will almost always want to use a “sayfor 2 seconds” block instead of a “say” block.
Drag out a “say for 2 seconds block,” and type in the opening dialogue you chosefrom the list. This example will use, “I didn’t think you’d be here.”
Click the block to test it! Great! Now, it’s your turn.
After you complete this step, move on to thenext video to begin developing more dialogue for your story.