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In this add-on, you’ll program your athletes to get active by showcasing their moves all over the place. First, make the athlete1 show off why it has the best moves of the entire crew. Click on the athlete1 sprite. The “move” block from the "motion" menu allows your sprite to go from place to place.

Drag out this block. Right now it says “move 10 steps.” Click on this block to see what happens. Great! Athlete1 moved 10 steps forward. If you keep clicking it, athlete1 continues to move forward. Your sprite doesn’t always have to move 10 steps. To change how far your sprite moves, change the value in the white bubble to a bigger number. In this example, the sprite moves 20 steps at a time.

Drag out another “move” block. For this block, change the value to negative 20. Click this block. It reverses the direction of the sprite.

Next, program the sprite to move back and forth while changing costumes. Snap both “move” blocks together. Place them inside the “repeat” loop in your original code, and test your code by clicking the stack. The two blocks run so quickly that you can't see the sprite move. Drag out a “wait” block from the control menu to fix this. Place the “wait” block between the two “move” blocks.

Test your code! When you click on the block stack, the sprite changes costumes, moves forward 20 steps, waits 1 second, moves backward 20 steps, waits, then does another move. Tinker with the values in these blocks to get something you like.

Here's the gameplan: Add two “move” blocks to the “repeat” loop. Then, add a “wait” block between these two blocks.

As an added bonus, use multiple “move” and “wait” blocks to make your athlete perform various moves across the stage.

Choisir une extension
Ajoute de la musique qui sera jouée lorsque les athlètes présentent leurs mouvements.
Présenter tes mouvements
Programme les athlètes pour qu'ils s'animent et se déplacent sur la scène.
Couleurs changeantes
Fais changer de couleur les lutins un peu comme les athlètes qui portent des maillots différents.
Booster la prestation
Programme le commentateur sportif pour qu'il encourage les athlètes.
Complimenter les concurrents
Fais admirer les mouvements de leurs concurrents par les lutins.
Ajouter un autre athlète
Ajouter un autre athlète au projet.
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