Skip to content

Please update your browser

Your browser version is not supported by this site. CS First may not work properly. Learn more

4. Parla degli atleti


Sports commentators don’t stop talking when the athletes start performing! In this video, you will make the commentator talk while the athletes perform.

First, write the commentary for the first athlete. Use “say” blocks. This example says “Whoa!! Reid starts it off with some crazy moves!”

Next, the commentator should start talking at the same time as the athlete does his or her moves, so add the same event block to make the commentator start talking. From the “events” menu, place a “when key pressed” block above the commentary for the first athlete.

In the example, the first athlete starts with the “one” key, so click the dropdown to select the "one" key or whichever you chose. Now the commentator and athlete both do something when the key is pressed. Press the key. The commentator talks and the athlete performs at the same time. Pretty cool!

Do this for each of the other athletes. Add a new "say" block to the commentator's script, write the commentary for the athlete, then add the matching event to start the commentary and the performance. Each time you add new code, test it to make sure it works. Computer scientists might make mistakes as they create code, so they frequently test small pieces of their code to find mistakes and fix them along the way. Mistakes are one way computer scientists like you learn! Finally, go to the project page to get your project ready for the world. Click "see project page." Give the project a creative title, then add instructions so others know how to use your creation. In "notes and credits," you can thank your teammates or leaders. Then, to share your project with the Scratch community, click "share." Here’s the game plan: Add commentary for each athlete. Start the commentary with the same event that makes the athlete perform. Then, complete and share your project on the project page.

When you are finished with these steps, return to this page and click the "next" arrow to learn about add-ons you can build for your project.

arrow_backward Indietro
Avanti arrow_forward
  1. Aggiungi una telecronaca per ogni atleta.
  2. Esegui la telecronaca con la stessa situazione che fa muovere l'atleta.