Making Decisions

Storytelling - Interactive Storytelling (Activity 6)

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This video shows you how to use the if/else block to teach a computer how to make decisions.


  1. Create the condition the program will base its decision on. 
  2. Go to one backdrop if the user answers  “yes.”
  3. Go to a different backdrop if user doesn’t answer “yes.”
  4. Program the story to always start with the brick wall backdrop.


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