Skip to content

Please update your browser

Your browser version is not supported by this site. CS First may not work properly. Learn more

arrow_back Dialoge hinzufügen

Transcript

In this add-on, you will make a conversation happen between two characters in your story.

You created dialogue in activities 2 and 3, so this video will just provide a quick review of how to sequence “say” and “wait” blocks to make characters talk to each other.

The starter project you chose has a premise, and the dialogue you create should fit that premise. For example, if you selected the “sprite vs. self” starter project, the dialogue you sequence should show the main character battling against her fear of performing.

To start sequencing dialogue, you’ll need at least two characters in your story. If your project only has one character, add a second sprite.

Then, make the sprites in your story talk to each other.

Remember that you can do that by adding a “when flag clicked” event, “say,” and “wait” blocks for each sprite.

Check out these two examples of sequenced dialogue. You’ll create dialogue that makes sense in your story.

Add to your story by creating a conversation between two sprites. Use the dialogue to let your characters’ personalities shine through. Have fun and be creative!

Erweiterung auswählen
Einen Fluchtweg hinzufügen
Eine Fluchtmöglichkeit für eure Figur programmieren
Dialoge hinzufügen
Eine Unterhaltung zwischen zwei Figuren in eurer Geschichte programmieren
Zwischen den Szenen wechseln
Eine Überleitung programmieren, die zwischen den Szenen in eurer Geschichte eingeblendet wird
Deus ex Machina
Eine neue Figur hinzufügen, die den Konflikt und die Prämisse in eurer Geschichte auflöst
Ein Ende programmieren
Eure Geschichte mit einer coolen Animation beenden
Einen großen Auftritt programmieren
Eine weitere Figur zu eurer Geschichte hinzufügen
arrow_backward Zurück
Weiter arrow_forward
Anweisungen
  1. Wählt die Erweiterungen aus, die euch interessieren!