In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will program the sprite to have other costumes and expressions.
You can either create a completely new set of expressions, or you can add to an animation that already exists.
This example will add to the “happy” costume.
To start, duplicate an android costume that is similar to the one you want to design.
Your new costume will appear at the end of the costumes list, so you may have to drag it to the appropriate spot.
Next, select the android, then click on the “ungroup” tool.
This separates the different parts of the android, so you can manipulate each part individually.
Edit this costume.
If you don’t like something you did or made a mistake, use the “undo” button.
Play around with the paint editor tools to make something you like.
Feel free to add more than one costume to make cool and unique animations.
Once you have something you like, click back to the scripts editor.
If you’re adding to an animation, change the "animate action" block value to reflect the new costumes you added.
If you create a new animated action, make a new block like you did before, and give it a name that reflects the new animation.
Then, add a “switch costume” block, and set the first costume of the animation.
Next, add an “animate action” block, and change the value to the number of times the animation needs to change its costume.
Then, add the new animated block to the android’s main script to make it part of your story.
Now, it’s your turn.
Duplicate an android costume, then use the vector paint editor to manipulate your android and further animate a costume or create a new animation.
Edit your code to cycle through more costumes or to create a new animation altogether.