In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will create a “slow motion” effect for your android.
To start, drag out a “stamp” block and a “clear” block from the Pen menu.
The “stamp” block makes an image of the sprite and prints it at the sprite’s current position.
Add this block inside the “repeat” loop under the “define animate action” block.
That’s a cool effect!
Each time the sprite animates, it stamps an image of itself on the stage.
To clear the stage between animations, add a “clear” block after the “repeat” loop.
Test it out.
This creates a slow motion effect for each animation.
When you click the flag again, the stamps remain on the stage.
To remove the previous stamps, add a “clear” block under the “when flag clicked” block for the android’s animations.
Consider adding “change effect” blocks inside the “repeat” loop and a “clear graphic effects” block after the repeat loop to make cool and interesting effects.
This is what the “ghost” effect looks like.
Tinker and make the animation your own!
Now, it’s your turn.
Create a slow motion effect using “stamp," “clear,” and ”repeat" blocks.
Explore different blocks to make your animation even more creative.