In this add-on,
you will change the sprite's appearances
in the vector graphics editor,
then add new costumes to convey different emotions.
To start, customize the sprites
in the vector graphics editor.
Change the colors of their clothes or hair,
put words on their shirts,
or give them arms.
Anything you like.
The reshape tool is particularly useful.
This allows you to move the vector points
on the sprite to reshape objects.
Use it to easily change the sprite's hair or body.
Once you've changed one costume in a sprite,
replicate these changes on the other costumes.
Click between the costumes and make edits
until everything matches between them,
or copy features between the costumes.
Select the feature,
hold the Ctrl or command key and press C,
navigate to the other costume,
then hold Ctrl or command again and press V.
If you have made a lot of changes to the costume,
you could duplicate the entire costume,
then change just the eyes.
Copy the eyes or the eyelids from the other costume.
In the new costume, delete the current eyes or eyelids.
This example changes the eyelids from the closed costume,
so it copies the eyelids from the open costume.
Delete the costume that no longer matches
and rename your new costume to match the name
of the one you've deleted. Awesome.
While building your story, you may find
that the emotions available in the starter project
are not enough for you.
Next, make your own costumes
to help your character express more emotions.
Click on the sprite you want to change.
This example uses Isabel talk.
Copy a costume by right-clicking on it,
then selecting duplicate.
Name the costume at the top.
This example is going to be a silly face
so it's called silly.
Add your own shapes using the ellipse,
rectangle, and line tools, and reshape them.
This example turns an ellipse into a tongue.
If you don't like something you've done,
press the undo button.
If you change your mind again and decide you like it,
there's a redo button as well.
Use the select tool to move
or resize a full piece of the object.
Place parts of the drawing in front of or behind others
using the move forward one layer
and the move back one layer buttons.
After you customize your design,
come back to this page to create more add-ons.
To use the new costume in your project,
type the name of the new costume in the new motion parameter
for the appropriate part of the story.
This example uses the silly costume
at the very end of the story.
Click the flag to test.
Awesome, the new costume shows at the end.
Now it's your turn.
Change the design of the sprites
in the vector graphics editor.
Replicate these changes in the sprite's other costumes,
so that the open and closed costume for each sprite match.
Create new costumes for the talk sprites
to show different emotions.