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In this add-on, you will animate a character's overwhelming emotion with an exaggerated tear.
This effect is common in anime, a Japanese style of animation.
To start, broadcast a message to make the tear effect start.
In this example, the character says, "You're almost… too awesome" before shedding a tear.
Add a message that will prompt a tear in your character sprite.
Next add a "broadcast" block, and name the message something like "tear."
Program the tear to receive this message and glide down the character's face, then disappear.
Select the “Tear” sprite.
Add a "when I receive" message, and select "tear" from the dropdown.
Click on the “show” block to show the tear.
Then, add a "show" block under the “when I receive” block.
Drag the tear to a starting spot on the stage, and add a "go to xy" block.
Drag the tear to where it will finish falling, and add a "glide" block.
Click the block stack to test.
Next, program the tear to slowly disappear.
At the bottom of the block stack, add a "repeat" loop.
Inside this, add a "change effect" block, and select "ghost" from the dropdown menu.
Click to test.
Then click again.
The tear doesn't show up at all!
That's because the ghost effect is still working when the program starts again.
To fix this, add a "clear graphic effects" block and a "when flag clicked block" to clear
the ghost effect when the program starts.
Click the “green flag” stack, then the “when I receive” block stack to test.
Tinker with the value in the “change effect” block.
This example uses 10!
Finally, program the tear to hide when the flag is clicked.
Add a "hide" block.
You created an exaggerated tear effect that communicates your character’s strong emotion.
Now, it's your turn.
Broadcast a message to start the tear effect.
Program the tear sprite to receive this message, then glide down the character's face and disappear.
Finally, clear the graphic effects and hide the sprite when the flag is clicked.