In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
The starter project has 3 costumes for the happy, sad, and angry expressions.
In this add-on, you’ll further animate your monster to show another emotion.
Think of other emotions your monster might feel, like surprise, fear, or excitement.
To start, right click on the “calm” costume, then click duplicate.
This creates an exact copy of the calm emotion costume.
Modify the new costume to create a new emotional expression.
This example creates a surprised expression.
Use the reshape tool to change the way the monster looks.
Feel free to create your own features, such as eyebrows and animated cartoon effects to customize your monster.
If you don’t like a change you made, use the “undo” button to remove it.
The vector edit tools in Scratch allow you to easily manipulate the costumes and features of the sprite, like animators do when they create animations.
Currently, the costume names are calm2, calm3, calm4, and calm5.
Rename each costume to fit your animation description.
The example uses surprise1, surprise2, surprise3, and surprise4.
If you add more than 3 costumes for one animation, code your project to go to a 4th or 5th costume.
Go back to the scripts tab, duplicate the “wait” and “switch costume to join feeling” blocks, and add them under the previous “switch costume” block.
Change the number in the second value of the “join” block to 4 to make the monster switch to the fourth costume.
Follow these steps for every additional costume you create.
Be sure the name of the new costume matches the number in the “join” block exactly.
If it doesn’t, it may create bugs in your code.
Finally, add a “show feelings” block to further animate your monster.
This example, for surprise, says “when I got home, my friend bought me more ice-cream!”
Test your animation.
Now, it’s your turn.
Duplicate the monster costumes to further animate each emotional expression.
Use the vector animation tools to animate your monster to show another emotion, then add a new “show feelings” block to incorporate the new expression.