In this Add-On,
you'll create scene effect changes
that go with your monster's emotional expression.
In this example, the backdrop changes
with the happy expression.
You will code an effect
for any of the monster's expressions,
or even for all of them.
First, add a new backdrop.
This example uses Light.
Add different "looks" blocks to the stage
to create an effect that goes with the emotion
in the scene, like getting brighter for happy,
darker for sad, or changing to a specific color.
This example adds the change blocks inside a repeat loop.
Test this and tinker with the values
to get your desired look.
To return the stage to normal,
add a clear graphic effects block
at the end of the repeat loop.
Next, program the scene to change.
Click on the monster sprite.
This example changes the backdrop,
so it uses a switch backdrop to light block
from the Looks menu
and adds it above the show feelings block
that expresses the happy animation.
Click back to the stage
and add a when backdrop switches to light block
to the top of the effects block stack.
When the program runs,
the backdrop effect happens
when the backdrop switches
or when it receives the broadcast message.
Finally, to start the program
with the original backdrop
and change it after the backdrop effect,
add switch backdrop blocks above and below
the first show feelings block.
Now it's your turn, code an effect
for any of the monster's expressions
and use blocks from the Looks menu
to create a cool effect.
Add a new backdrop,
then, return the stage to its normal state.
Program your monster to have a sound effect with each statement and animation.
Change the scene effect to reflect your monster's expression.
Animate the monster's body parts.
Add a smokey effect to show the monster is upset.
Use the drawing tools to add your own monster expression.
Add more characters to your story.
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