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In this add-on, you’ll create scene effect changes that go with your monster’s emotional
In this example, the backdrop changes with the “happy” expression.
You will code an effect for any of the monster’s expressions--or even for all of them!
First, add a new backdrop.
This example uses “light.”
Add different “looks” blocks to the “stage” to create an effect that goes with the emotion
in the scene, like getting brighter for happy, darker for sad, or changing to a specific color.
This example adds “change brightness” and “change color effect” blocks inside
a repeat loop.
Test this, and tinker with the values to get your desired look.
To return the stage to normal, add a “clear graphic effects” block at the end of the
Next, program this scene change.
Click on the monster sprite.
This example changes the backdrop, so it uses a “switch backdrop to light” block from
the looks menu and adds it above the “show feelings” block that expresses the happy
Click back to the stage, and add a “when backdrop switches to light” block to the
top of the effects block stack.
When the program runs, the backdrop effect happens when the backdrop switches or when
it receives the broadcast message.
Finally, to start the program with the original backdrop and change it after the backdrop
effect, add “switch backdrop” blocks above and below the first “show feelings” block.
Now, it’s your turn.
Code an effect for any of the monster’s expressions.
Add a new backdrop, and use blocks from the looks menu to create a cool effect.
Then, return the stage to its normal state.