In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll make the hero shoot a laser to zap the bugs!
First, click paint new sprite, and draw a laser for your game.
This example draws a small, filled-in, red rectangle.
Program the laser’s motion.
It should start at the hero, then shoot forward.
So, the first block is the second “go to” block, the one with the dropdown.
Drag it out, then select “Hero” from the dropdown.
Make the laser shoot out once it’s at the hero.
Snap a “repeat until” loop from the “control” below the “go to” block.
The laser will repeat moving forward until it touches the edge.
From “sensing,” drag a “touching” block into the loop’s condition space, and select “edge.”
Then, from “motion,” place a “change x” block inside the loop.
Click to test!
The laser shoots across the stage!
But, it gets stuck once it gets to the edge.
To make it disappear, add a “hide” block.
That means you need a “show” block at the beginning to make it show again!
That looks more like a laser.
Finally, make your laser look even fancier.
From the “pen” menu, drag a “stamp” block into the “repeat until” loop.
Click and see what happens.
That’s pretty cool.
Now, get rid of all these stamps when you hide the laser.
Drag a “clear” block below the loop.
Add an event to the top!
The “when space key pressed” event works nicely.
Now, it’s your turn.
Paint a laser sprite.
Make it go to the hero.
Shoot it with a repeat until loop.
Show, hide, stamp, and clear to get all the visuals right.