In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will add a music score for each scene of the storyboard.
A score is a piece of music arranged specifically for a scene in a film.
First, click the stage.
Click the sounds tab, and choose a sound from the library.
Click on different music loops to test out how they sound.
Pick one for your first scene.
The first scene starts when the flag is clicked, so pull out a “when flag clicked” block and a “play sound until done” block.
From the dropdown, choose the sound you selected.
To make a new sound start when the scene changes, pull out a “when I receive” block, and choose “second panel.”
From the sound menu, drag out a “stop all sounds” block to stop the other sounds from playing.
Choose another sound from the library.
Use another “play sound until done” block to play the sound for the next scene.
Repeat this process to include new sounds for each scene.
If you want the same sound to play over and over, use a loop.
Now, it’s your turn!
Program a new sound to play during each scene using “stop all sounds” and “play sound until done” blocks.