In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will create a climax for the Studio Logo.
Studio Logos are often structured like very short stories that have a rising action and a climax.
In such a short piece, the climax usually happens right before the screen transitions from the logo to the start of the project.
Check out these examples.
To add a climax to your studio logo, first add a new costume.
Feel free to upload a sprite file or use the sprite drawing tool to draw a new costume in the project editor.
This example adds an android.
Create another clone, and add another conditional statement.
Use “wait,” “hide,” and “show” blocks to make the clone appear at the right time.
Use a “go back layers” block to make the clone appear either in front of or behind the other clones.
In this example, the android appears after 2.5 seconds and plays a sound.
Test your code and tinker with the values in the blocks to get a desired look.
Use what you know to create your very own climax.
Show it to a friend, and ask for suggestions on how to improve it--your fellow club members may have a few great ideas!
Now, it’s your turn!
Create a new costume, and clone it.
Then, program a climax for your Studio Logo.