In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will create a stinger for your project.
A Stinger is a very short piece of music that begins and ends within a few seconds.
Stingers are used to introduce, link, or end pieces of a media production.You will use a stinger as background music for your studio logo.
Start by adding a sound to your library.
This example chooses a sound from the music loop, but you can use sound effects as well.
In the sounds tab, use the sound editor to modify your song.
If you chose a music loop, shorten it to match the same amount of time that your studio logo appears on screen.
See how long each clip is underneath the sound name.
Find a section of music that you like in the editor, and delete the other parts.
Scratch also has some effects that you can add.
You can make it fade in and out, add silence, or even reverse the music.
You can also copy and paste sounds and link them together.
Tinker with the editor to find out what you can make.
If you have a microphone handy, you could even record your own sound!
When you have a sound that you like, add a “play sound” block to your project under the “when flag clicked” block.
When you test the project, your music stinger will play with your studio logo!
Now, it’s your turn!
Customize a stinger to add to the project.
Program the sound to play when your studio logo begins.