In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will add a shadow effect to your studio logo text.
First, create a new costume for the sprite. Duplicate the main text costume. To make it easier to edit, make sure that the costume is in vector mode. Use the “duplicate” tool to make a copy of the words.
Next, click the “Flip up-down” button. This mirrors the words. Change the color to black to make it look like a shadow.
Next, add perspective to the text. Select the small box at the bottom of the text, and drag it upward on the screen to squish the text. Grab the small box on the right to stretch it out. Move the new text around the paint editor to a spot that looks right to you.
Next, add a light source to make the shadow. This example draws a yellow circle on the top left of the canvas. Then, delete the original text from your new costume, so you can program this new one to appear. If you have other text, duplicate the text onto this costume, and repeat the same steps.
Now, program the shadow costume to appear as part of the Studio Logo. Follow the same process as in the previous videos to make a new clone.
Add “switch costume” and “create clone” blocks.
Duplicate an “if” statement, change the value to the number of the new costume, and delete the code inside.
Remember, clicking the “show” block makes the sprite appear on the stage as you edit your code. Change to the correct costume, and position it on the screen using a “go to x y” block.
Next, program the sprite to appear. Use a “change effect” block inside a repeat loop. Place the loop inside the new “if” statement. Select “ghost” from the dropdown menu, and change the value to negative 10. Drag out a “set effect” block, and put it before the repeat loop. Change the values to “ghost” and “100.” Test it out.
When the program starts, the shadowed letters should appear.
Fix the timing of the animation by using a “wait” block after the “set effect” block, if needed.
Also, adjust the costume in the editor until the perspective is just right.
Now, it’s your turn.
Use the editor to make a shadow effect on the words.
Program the words to appear using “set effect” and “change effect” blocks.