Please update your browser
Your browser version is not supported by this site. CS First may not work properly. Learn more.
In this add-on you'll create
a dialogue between sprites.
Using what you've learned in this add-on
you can tell a happy, funny, or even sad story
about what's really happening in your painting.
For this add-on you'll need two sprites
that can talk to each other.
If your project uses the screen painting
add another sprite for the main character to interact with.
All the other projects should already have
more than one character.
To make your sprites have a conversation
you'll broadcast a message to the other sprite
to tell it to start talking.
Select the sprite that will start your dialogue.
In this example the scream sprite says "AHHH".
Then click Events and drag out a broadcast block.
When this block runs it broadcasts a message
that can tell other sprites to run code.
In this case it will tell the other sprites
to run a say for two seconds block.
Click the drop-down and select New message.
Because this is the first message that you'll send,
it makes sense to name it something like talk1.
Then select the sprite that should
receive the talk1 message.
Drag out a when I receive block.
Make sure the message selected is talk1.
Then click Looks and add a say for two seconds block.
Write the next piece of dialogue for this sprite.
How should this sprite respond
to what the first sprite said?
In this example the ghost one sprite would say
"Oh no! Did I scare you?"
But you should use whatever dialogue
that you want to create.
To test it, click the sprite
with the first piece of dialogue.
Great! The first sprite talks, then broadcasts a message.
The next sprite receives it and begins to talk.
To continue this conversation broadcast new messages
each time a sprite should talk.
Select Events and drag out another broadcast block.
Create a new message and call it talk2.
Then click the other sprite,
drag out a when I receive block
and make sure the message selected is talk2.
Then add a say for two seconds block
and write the next piece of dialogue.
Click the sprite again to run this code.
Great it works!
You can continue to broadcast
as many new messages as you'd like!
Use the say blocks to tell a story about what the characters
in your paintings are going through.
If you were a character in your painting,
what would you say?
Now it's your turn.
If you selected the screen painting, add another sprite,
otherwise use the sprites already in your project.
After one sprite talks, broadcast a message called talk1.
For the other sprite receive the talk1 message
and say the next piece of dialogue with a say block.
Continue to broadcast new messages to tell a story
about what's happening in your painting.
Create and animate new sprites from the painting.
Make sprites appear when the mouse is clicked.
Make sprites change from one painting to another.
Make the painting background twist.
Create dialogue between sprites. You can tell a happy, funny, or even sad story about what’s really happening in your painting.
Sign in to track your progress and earn badges