In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
While the sprites in your logo can create a specific look or tell a story, so can the area behind the logo, called the backdrop.
In this video, you will add a backdrop to your project.
Find backdrops in the Scratch library, or download and add one you find on the internet.
If you don't know whether you’re allowed to download images, check with an adult.
To add a backdrop from the Scratch library, select “Choose backdrop from library.”
Select a backdrop, and click OK.
To add a backdrop from the internet, first find and download an image.
Go to google.com and select "Images."
Search for an image.
To find an image that fits the Scratch stage, select “Tools” and change the size to 480 by 360.
To find images you can use in Scratch, search for “Labeled for reuse with modification.”
Once you find an image, download it to your computer.
If you don’t know how to download on your computer, ask a neighbor.
Then, return to Scratch.
Select “Upload backdrop from file,” and select the file you downloaded.
To resize an image, click, hold, and drag a rectangle around it.
Then click, hold, and drag the edges to the appropriate size.
Click the backdrop in the menu to see how it appears on the stage.
Now it’s your turn: Select a backdrop from the library, or add an image from the internet.
Once you finish, return to this page to select another video.