In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Logos can be even more engaging when people can interact with them.
In this video, you will make your logo interactive by changing letter colors when a key is pressed.
To start, select a sprite to program.
This example uses the G, but you can use any sprite you like.
Next, program the sprite to change colors.
Select the Looks menu.
Click, hold, and drag out a “change color effect by” block.
Click the block to see what it does.
Each click changes the color of the letter.
Next, program this block to run when you press a key.
Select the Events menu.
Events blocks tell the computer when to run code.
Drag out a “when key pressed block,” and attach it to the “change color effect” block.
Try it out.
Press the spacebar.
You can change the values in each of these blocks.
For example, make a letter pixelate when you press the G key.
Try different effects to see what works best for your project.
Press the stop sign to reset the effect.
To add an effect to another letter, select the sprite, then add “when key pressed” and “change effect” blocks.
Now it’s your turn: Select a sprite to program.
Add “change effect” and “when key pressed” blocks.
Once you finish these steps, return to this page to select another video.