In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Many Doodles tell a story by making letters interact with each other.
In this video, you will make sprites talk to each other to tell a story with your logo.
To start, select a sprite to start talking.
This example uses the “G,” but select any sprite you'd like.
Then, select the “Looks” menu.
Click, hold, and drag out a “say for 2 seconds” block.
Click the block to see what it does.
The sprite says “hello”!
Change the text in the block to what you would like the sprite to say.
This example uses “Do you have any plans this weekend?”, but use the words that work best for your story.
Next, add an event to tell the computer when to run this code.
Select the “Events” menu, and drag out a “when flag clicked” block.
This block runs the code when you click the flag at the top of the stage.
Try it out!
Next, continue your story by making another sprite say something.
Select a sprite.
Select the Looks menu, and add another “say for two seconds” block.
Change the text to what you’d like this sprite to say.
It might answer a question the first sprite asked, or respond to what it said.
In this example, the sprite responds with “no.”
To run this code when the flag is clicked, add a “when flag clicked” block.
Click the flag to try it out.
Both sprites talk, but they talk at the same time.
To change this, program one sprite to wait while the first one talks.
Select the “Control” menu.
Drag out a “wait” block, and place it before the “say for two seconds” block that makes the second sprite talk.
Each sprite talks for two seconds, so change the value in the “wait” block to two.
Click the flag to try it out!
Build out your story with more “say for two seconds” and “wait” blocks.
Test your program often to make sure it’s working how you intend.
Now it’s your turn: Select a sprite to begin talking.
Add a “say for 2 seconds” and “when flag clicked” block.
Select a second sprite to talk, and add a “when flag clicked,” “wait,” and “say for 2 seconds” block.
Continue to add “say” and “wait” blocks to make your sprites talk to each other and continue your story.
Once you finish these steps, return to this page to select another video.