In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Doodles often combine sound and visual effects to create an exciting animation.
In this video, you will program a sprite to play a sound while it disappears.
To start, select a sprite to program.
This example uses the "G," but you can use any sprite you'd like.
Next, program the sprite to disappear.
Then, select the “Looks” menu.
This menu contains blocks that change a sprite’s appearance.
Click, hold, and drag out a “change color effect by” block.
This block includes many different effects to choose from.
To make a sprite disappear, use the “ghost” effect.
Click the block to see what it does.
Each click makes the sprite disappear a little more.
To make the sprite reappear, click the stop sign.
Next, program the computer to repeatedly run this block.
Select the “Control,” menu.
Click, hold, and drag a “repeat” block around the “change effect by” block.
The “repeat” block is a type of loop.
It runs the “change effect” block 10 times.
Click the block to run.
The sprite disappeared!
To make the sprite reappear using a code block, select the “Looks” menu, and add a “clear graphic effects” block.
Click the block stack a few times.
To change the speed of the effect, tinker with the values in the “repeat” and “change effect by” blocks.
This example uses 100 and 5, but use values that work for you.
Next, add a sound to play while this effect happens.
Select the Sounds tab, and “choose sound from library.”
Select a sound, and click OK.
("bell toll" plays) ("singer2" plays) Then, select the “Scripts” tab and the “Sound” menu.
Drag out a “play sound” block, and place it on top of this stack.
Click the block stack to run.
("singer2" plays) You did it!
Then, add an event to tell the computer when to run this code.
Select the “Events” menu.
This example uses a “when key pressed” block, but you can use any event you like.
You could run this code when you click the flag or click the sprite.
To copy this code to other sprites, click, drag, and drop the code onto another sprite.
Click the sprite to check that it copied correctly, then run the code.
("singer2" plays) ("pop") Copy this code to as many sprites as you like.
Now it’s your turn: Select a sprite.
Add a “repeat” and “change effect by” block.
Change the value in the “change effect by” block to “ghost.”
Add a “clear graphic effects” block.
Select a sound from the sounds tab, and add a “play sound” block to the top of the block stack.
Add an event, like “when key pressed.”
Copy this code to as many sprites as you like.
Once you finish these steps, return to this page to select another video.