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Many Doodles come to life when a user interacts with them.
In this video, you’ll animate your logo by spinning letters when they are clicked.
To start, select a sprite to program.
This example uses the "G", but you can use any sprite you'd like.
Next, program the sprite to spin.
Select the Motion menu.
Click, hold, and drag out a “turn” block.
Click the block to see what it does.
Each click spins the letter.
Next, make the letter spin more.
Select the “Control” menu.
Drag out a “repeat 10” block, and place it around the “turn” block.
The “repeat” block is a type of loop.
It runs the “turn” block 10 times.
Tinker with the values in the “turn” and
“repeat” blocks to change how much the letter spins.
Next, make the letter finish in an upright position.
Select the “Motion” menu,
and add a “point in direction” block below the loop.
Add an event to tell the computer when to run this code.
This example uses a “when this sprite clicked” block,
but you can use any event you like for your project.
You could run this code when you press a key, for example, or click the flag.
To copy this code to other sprites, click, drag, and drop the code onto another sprite.
Click the sprite to check that it copied correctly, and run the code.
Copy this code to as many sprites as you like.
Now it’s your turn:
Select a sprite to program.
Add a “turn” and “repeat” block.
Add a “point in direction” block.
Add an event, like “when this sprite clicked.”
Copy this code to as many sprites as you'd like.
Once you finish these steps, return to this page to select another video.