In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will code a sprite to glide on stage using a “broadcast” block.
First, choose the object you want to use. Click on the Object sprite. Click the Costumes tab and choose a costume you want to use. To start, program the object sprite to glide on the stage. In this example, the sprite appears on the left side of the stage and glides toward the android sprite. Select the object sprite and drag it to the left of the stage. Then, click the motion menu, and drag out a “go to xy” block.
This block sets the sprite’s x and y position, making it appear at that spot when the block is run. Great. This should happen at the start of the program, so click on the events menu, and add a “when flag clicked” event. Next, drag the object sprite to where you want it to go. Notice that the x and y positions of the object sprite changed. The values in the “glide” block also updated to the sprite’s current position. Drag out a “glide” block. To test, click the “go to xy” block. The object starts at the left side of the stage. Then, click on the “glide” block. The sprite glides to the next position.
Now, send a message to start the “glide” action by broadcasting a message. The “broadcast” block sends a message, and the “when I receive” block receives it. “Broadcast” blocks allow you to make code run whenever you’d like in your program.
In this example, the object will glide when the android mentions it.
Select the android, go to the events menu, and add a “broadcast” block above the “say” block that mentions the object. Click the dropdown menu, and select “new message.” Name the message something that describes what the code will do. This example uses “object appears.” Then, click the object sprite. From events, add a “when I receive” block above the “glide” block. Test this by clicking the flag. Great! When the broadcast block runs, it tells the “glide” block to run.
Finally, the object should hide at the beginning of the program, then show when the message is received. From looks, drag a hide block under the “when flag clicked” block. Then, add a “show” block under the “when I receive” event. Click the flag to test.
Awesome! Now, it’s your turn.
Make the object glide on the stage using “go to xy” and “glide” blocks Make your code run using “broadcast” and “when I receive” blocks.
And finally, make your object appear using “show,” and “hide” blocks.