In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This add-on will walk you through how to code your sprite to spin when the mouse pointer touches it.
To start, click on “choose new sprite from library” to add a new sprite.
This project uses the Helicopter so shoppers can interact with it and make it go crazy in the window display, but you can pick any sprite you’d like.
Use the shrink tool to make your sprite smaller on the stage.
Next, program the sprite to spin. Drag out a “turn” block, and place a repeat loop around it. Click the block stack to try it out.
Tinker with the values inside the repeat loop and the turn block. Putting a higher number in the turn block, like 120, will make your sprite turn faster.
To make the helicopter turn when touching the mouse-pointer, use an “if-then” statement.
Place this around the repeat loop, and add a “touching mouse-pointer” sensing block.
For this code stack to keep running and checking for the mouse-pointer, add a forever loop around the code. Click the block stack to test it out!
Awesome! It works. Make sure to add a “When flag clicked” event to run this code when the flag is clicked. To make the sprite randomly move around the screen, add a “move 10 steps” block to your program under the forever loop.
Test it out. The helicopter runs to the edge of the screen and disappears Fix this by adding an “if on edge, bounce” block. This block checks to see if the sprite is touching the edge of the screen. If it is, it points it in the opposite direction, making it bounce. Now, shoppers can interact with the helicopter and make it go crazy!