In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This video will show you how to add a narrator sprite to introduce your program.
First, choose a narrator sprite.
Click “choose new sprite from library.”
This example uses the Gobo sprite, but choose any sprite you like.
Click and drag to move the sprite.
Use the shrink tool to make it fit on the stage.
Next, introduce your program.
Select the looks menu, and drag out a “say” block.
Type an introduction like “Click the space key to select your future home and job.”
Add a “when flag clicked” block to the top of the “say” block.
Click the flag to test it.
The sprite talks while the “home” sprite switches costumes.
After the sprite introduces the program, it should disappear.
Add a “hide” block to the bottom of the stack.
Click the flag to test it.
But the next time you click the flag, the sprite is still hidden.
To fix that bug, add a show block before the “say” block.
Click the flag to test it again.
Now, it’s your turn: Choose a new sprite.
Use “say” and “when flag clicked” blocks to introduce the program.
Use "show" and "hide" blocks to make the sprite appear at the start of the program, then hide.