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arrow_back Program Introduction


This video will show you how to add a narrator sprite to introduce your program.

First, choose a narrator sprite.

Click “choose new sprite from library.”

This example uses the Gobo sprite, but choose any sprite you like.

Click and drag to move the sprite.

Use the shrink tool to make it fit on the stage.

Next, introduce your program.

Select the looks menu, and drag out a “say” block.

Type an introduction like “Click the space key to select your future home and job.”

Add a “when flag clicked” block to the top of the “say” block.

Click the flag to test it.


The sprite talks while the “home” sprite switches costumes.

After the sprite introduces the program, it should disappear.

Add a “hide” block to the bottom of the stack.

Click the flag to test it.

It works!

But the next time you click the flag, the sprite is still hidden.

To fix that bug, add a show block before the “say” block.

Click the flag to test it again.


Now, it’s your turn: Choose a new sprite.

Use “say” and “when flag clicked” blocks to introduce the program.

Use "show" and "hide" blocks to make the sprite appear at the start of the program, then hide.

Choose an Add-On
A Bigger Future
Add Another Image (Part 1 of 2)
Add Another Image (Part 2 of 2)
Program Introduction
Talking about the Future
Secret Code
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  1. Choose an Add-On, and click "watch" to learn how to build it.
  2. Once you finish one Add-On, try another one below the video!