In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Stories can take place in more than one location.
To change locations in your story, first, add another backdrop.
You can choose a new backdrop from Scratch’s library or create your own.
To create your own, click the “paint new backdrop” icon under the stage.
this will open up the paint editor, where you can build a backdrop using circles, rectangles, lines, or just paint.
The paint bucket lets you splash a whole section with color.
The select tool allows you to move pieces.
The stamp tool allows you to copy pieces of your backdrop.
To program the backdrops to change, click on the sprite that will tell the backdrop when to change.
From the “looks” menu, place the “switch backdrop to” block anywhere in the block stack that you want to change the backdrop.
From the dropdown, select the new backdrop.
Click on the flag to test the code.
The first time, the backdrop changes properly.
Click on the flag again, however.
The backdrop starts on the second backdrop!
To fix this, from the “looks” menu place a “switch backdrop to” block just under the “when flag clicked block.”
Select the first backdrop from the dropdown.
Test the code again.
The backdrop starts with the first backdrop, then changes when it’s told.
Now it’s your turn: Add a new backdrop Then, program the backdrop to change to the new one using “switch backdrop to” Finally, program the story to start using the “switch backdrop to” block just under the “When flag clicked” block.