In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
The cave in this game is pretty short. This screencast will show you how to create and add another cave. First, the new cave section needs to exist.
To create a new cave section, click on the paint a new sprite icon under the stage The program checks if the sprite is touching black to see if the game should end. Therefore, make sure to outline the cave sections you build in black.
Also, make sure to minimize the drawing area so you can paint on the entire stage.
Use a circle drawing tool to make your rocks.
Then, use the reshape tool to shape your rocks into any size you would like.
You can fill them in using nay color you want. This example uses yellow.
Now, this cave sprite needs to be programmed to line up with the other cave sprites.
Rather than creating new code for this section, you can copy the code from another cave sprite.
Click on the scripts menu, and remember, duplicating and reusing code saves computer scientists like you, a lot of time!
The first number in this equation is the number of the cave. In this example, the new cave will be set to the number three, that way the last cave still has a finish line. Try it out!
Whoa, the third and fourth caves are running on top of each other. To fix that, make sure the last cave is programmed using the number 4.