Right now, when a user
reaches the finish line, the game ends.
In this add-on, you'll create additional levels
where the player must go through the cave
at a faster speed than before.
Now the game starts after a player wins.
So you first need to remove the stop all
after saying you win.
You also need to tell the player
that the game isn't over when they reach the finish line.
Instead of saying you win, it should let the user know
the game continues by saying something different.
For example, you win at this level,
get ready for the next one.
Then the game needs to reset.
This means distance traveled should go back to zero.
Now, in order to change the game difficulty
based on level of play,
it's important to keep track of
which level the player is on.
You can use a variable to do this.
Remember, a variable is a storage container for values.
To keep track of level, use a variable.
Call it level,
and let all sprites see it.
To make the game get faster
as the player progresses through levels,
change the number in that variable
so it rises as the level changes.
For example, instead of eight, you can try making
the distance move at eight plus level.
That way, at the first level,
the cave moves at a speed of eight plus one, or, nine.
And on the second level, the cave moves
at eight plus two, or, 10, et cetera.
There are still a few things that need to happen
to make this game progress through the levels correctly.
First, it's a good idea to start a variable
with a base value.
The game should start at level one.
So at the set level to block,
at the beginning of the game,
and make sure it's set to one.
The game also needs to increase by one level
every time the user hits the finish line.
The user reaches the finish line
when the parrot touches the color green.
Place the change level by one block
and the if touching color green block.
Now, when the parrot touches green,
it should let the user know
they're going to the next level,
add one to the level, and restart the game.
Let's see if that works.
Now it's your turn.
Change the code so that the user doesn't win
when the sprite hits the finish line,
and instead, has a chance to go through a faster maze.