In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Right now, when a user reaches the finish line the game ends. In this add-on, you’ll create additional levels where the player must go through the cave at a faster speed than before. Now, the game stops after a player wins. So, you first need to remove the “stop all” after saying “you win!”
You also need to tell the player that the game isn’t over when they reach the finish line. Instead of saying “you win,” it should let the user know the game continues by saying something different. For example, “You win at this level! Get ready for the next one!"
Then, the game needs to reset. This means distance traveled should go back to 0.
Now, in order to change the game difficulty based on level of play, it’s important to keep track of which level the player is on.
You can use a variable to do this. Remember, a variable is a storage container for values.
To keep track of level, use a variable, call it “level,” and let all sprites see it.
To make the game get faster as the player progresses through levels, change the number in that variable so it rises as the level changes. For example, instead of 8, you can try making the distance move at 8 + level. That way, at the first level, the cave moves at a speed of 8 + 1 or 9, and on the second level, the cave moves at 8+ 2 or 10, etc.
There are still a few things that need to happen to make this game progress through the levels correctly. First, it’s a good idea to start a variable with a base value.
The game should start at level 1, so add the “set level to” block at the beginning of the game and make sure it’s set to 1.
The game also needs to increase by one level every time the user hits the finish line. The user reaches the finish line when the parrot touches the color green. Place the “change level by 1” block in the “if touching color green" block.
Now, when the parrot touches green, it should let the user know they’re going to the next level, add 1 to the level, and restart the game. Let's see if that works!