Up for a challenge?
In this add-on, you'll make your game become
increasingly difficult the longer the player plays.
To start, select one of the chaser sprites.
Program the timer to control the chaser sprite's speed.
Place the time inside the move block.
Now, when the time equals zero,
the sprite moves zero steps each time the loop runs.
When the timer equals five, the sprite
moves five steps each time the loop runs.
Click the flag to test.
Awesome!
The chaser starts moving slowly,
and increases in speed as play continues.
Once the timer reaches ten seconds,
and the sprite moves ten steps each time the loop runs,
the game gets really difficult.
To extend the gameplay, add a division operator
with a timer, causing the sprites to only move
a fraction of the time.
For example, if you use timer divided by two,
after ten seconds the sprite will only move
ten divided by two, or five steps,
each time the loop is run.
If you put the timer variable inside
each chaser's move block, you can see that the game
starts slowly, and increases speed as play continues.
Now it's your turn.
Make your game increasingly difficult
the longer the player plays with timer and division blocks.
Tinker with the value in the division block
until you get an effect you like.
Ask a neighbor to play your game,
and see if they think it's too easy,
or too hard, or just right.