In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this game, the computer controls the enemies. But, in this screencast, you’ll program the enemies so they can be controlled by a second player. You should only complete this screencast if you haven’t already programmed the other 2-player option.
You have already completed some of the programming for the sharks. Right now, every time a new clone appears they point in a random direction, then keep moving in whichever direction.
If a shark hits the edge of the screen, it bounces, then keeps moving forward again.
You still want the sharks to act like that, but now you also want them to move when a player presses keys. Often, in two-player games when player 1 uses the arrow keys, player 2 uses the leters W, A, S, and D, with “w” meaning “up,” “a” meaning “left,” “s” meaning “down,” and “d” meaning “right.”
Try programming a single key first, like the “a” key.
First, click on the shark sprite.
Then, select a “when key is pressed” event and change the value to “a.”
When the 'a' key is pressed, the sharks should turn left. So, select a “turn” block from the motion menu.
Before going any further, test your code to make sure it works.
When you press the green flag, the first shark should bounce around the screen, just like it did originally. But, when you press the “a” key, it should turn left. It does! Great.
Now that you created code for turning left and you know that it works, you can use similar code to make the shark turn right.
You can duplicate your block stack to make it easier.
Change the "turn" block to a right turn.
Then, change the key to “d.”
Now, it’s time to test the code again.
Perfect! The shark moves, and when you press “a” it turns left. Press “d,” and it turns right.
As the game progresses, player 2 builds a larger swarm of sharks, and all additional clones are also controlled by the “a” and “d” keys.