Skip to content

Please update your browser

Your browser version is not supported by this site. CS First may not work properly. Learn more

arrow_back Keeping Time (Part 1 of 2)

Transcript

In this add-on, you’ll add a timer to keep score for this game.

To start, click on the player sprite. Then, go to sensing to drag out the “timer” variable. Variables in computer science hold values. The timer variable will keep track of how much time it takes to complete the game.

Click the checkbox next to the timer, and its value will appear in the upper left corner of the stage. When the flag is clicked, the timer is set to 0 and begins to run.

Use a "say" block with the timer variable to make the player sprite say the user’s time when it touches the goal sprite. Remember, variables hold values, so rather than saying “timer,” the player will say the value of the timer, like 10 seconds.

Click the flag to test. Ahhhh! Great. Check out that time.

Now, it’s your turn: Keep track of the player’s time using “timer,” and “say” blocks.

Choose an Add-On
Spinning Obstacle
Create a more challenging game by making an obstacle spin.
Overtaken
Create an obstacle that slowly grows throughout the game.
Revenge
Program the goal sprite to chase the player sprite.
Keeping Time (Part 1 of 2)
Create a timer to keep score for this game, and program a way to store the fastest time.
Keeping Time (Part 2 of 2)
Create a timer to keep score for this game, and program a way to store the fastest time.
Redesign Your Maze
Change the look of the maze or draw your own!
Tell a Story
Engage game players with an exciting story for your game.
arrow_backward Back
Next arrow_forward
Instructions
  1. Choose an Add-On, and click "watch" to learn how to build it.
  2. Once you finish one Add-On, try another one below the video!