In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll program an “obstacle” that slowly grows using the “change size” block. To start, click on the “obstacle” sprite.
From looks, drag out a “change size by” block.
Click this block a few times to make the obstacle sprite larger.
Use a “forever” block to make the obstacle keep growing.
Test your code by clicking the block stack. That obstacle is really big! To keep it from growing too large for your project, add a “set size to” block at the beginning of this block stack. That way, the obstacle will start at its original size each time the stack is run. Click the stack to test. The obstacle grows way too fast. The player will never make it past that.
Change the value in the “change size” block to something smaller, like 1.
That’s slower, but it’s still too fast. Try changing the value to something smaller, like 0.3.
That’s it! That's a much better speed. Add a “when flag clicked” block to the top of the block stack to make your obstacle grow when the game begins.
Now it’s your turn!
Make the obstacle grow and shrink using “change size by,” “set size to,” “when flag clicked,” and “forever” blocks.