In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll program the obstacle sprite to spin. If you already programmed the obstacle to grow with another add-on, that’s okay. You can do both!
To start, click on the obstacle sprite. Then, drag out a “turn” block, and click to try it. Perfect! It turned. Next, turn the the obstacle forever.
To do that, use a forever loop. Whoa! That’s really fast! Changing this 15 degrees to something smaller will make it turn more slowly… try a few options.
For example 5… then 1… Play around with the speed on your own, and find a number you like for your program. Finally, add an event to tell the computer when to start spinning this obstacle. In this example, it's "when flag clicked," but use any event that makes sense for your project. Now, it’s your turn: Program a spinning obstacle using a “turn” block and a forever loop. Start the obstacle spinning with an event.