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arrow_back Time to Celebrate!

Transcript

Today you programmed a winning condition for your game.

Now take your project a step further by adding a crazy winner celebration.

This video will give you a few ideas for your winning celebration, but feel free to come up with your own ideas.

To make the sprite cheer, use a say block.

Make the sprite change colors when it wins with a change color effect block.

Click the block stack to test.

Cool, the sprite says the cheer and changes color.

Program the sprite to repeatedly change colors with a repeat loop.

Click the block stack to test.

Awesome, tinker with the value and the repeat loop.

Make the sprite jump to random places on the screen with go to and pick random blocks.

Test your code often so you can find and fix any bugs early.

Create a stamp of a sprite with a stamp block.

If the sprite has multiple costumes, make it look like it's dancing using repeat block, next costume, and a wave block.

These are just a few ideas to get you started.

Feel free to come up with your own winner celebrations.

Now it's your turn.

Program the sprite to celebrate if it wins the game.

Consider programming the sprite to cheer, repeatedly change colors, jump to random places, or stamp.

Use your creativity to create your own unique winning celebration.

Choose an Add-On
Time to Celebrate!
Create a wild winning celebration using some of these ideas.
Moving Platforms
Make your game more challenging by creating moving platforms.
Shrinking Platforms
Create a shrinking platform to increase your game's difficulty.
Splash! You Lose
Create a way for the player to lose in your game.
Add Some Tunes
Add some background music to your game.
Bug Fix: Land on Your Feet...or Not
Fix the bug that allows things other than a sprite's feet to keep it on a platform.
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Instructions
  1. Choose an Add-On, and click "watch" to learn how to build it.
  2. Once you finish one Add-On, try another one below the video!
Attributions
  • The song “Magic Marker” is © YouTube-- CC-BY-SA 4.0 does not apply.