In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll add a colorful trail effect to the racers. Here’s how this effect works. As the sprite moves forward, it creates clones of itself that change color then disappear.
Clones are copies of the sprite that you program to have a specific behavior or action.
First, select a player sprite. Open the “control” menu, and add a “create clone of myself” block into the repeat loop that makes the racer move forward.
Then, add a “when I start as a clone” block to the scripts editor. Any blocks you place after this block tell the clone what to do. Click the “looks” menu, and add a “change effect” block. To test this code, click the flag, then press the correct arrow key to move forward. Whoooaaaa! This is so awesome!! A bunch of clones appear, but they never disappear. To make them disappear, add a “delete this clone” block from the “control” menu after the “change effect” block.
Click the stop sign to clear the stage, then test the code again. No clones show up! After the clones are created, they change color and delete so fast, you can’t see them.
To fix this, add a “repeat” block around the “change effect” block. Test it out.
Nice! Since changing colors 10 times takes longer than changing colors once, you can see the trail effect. Tinker with the effect to make it your own.
Change the value in the “change effect” block to alter the color effect change. Add more “change effect” blocks to make the trail totally different.
This example shows what combining a “change color effect” and a “change pixelate effect” block creates.
This example combines “change color effect” and “change ghost effect.”
These are just some ideas. Come up with something totally unique for your game! Use this same method to add different trail effects to the other player sprite as well.
Now, it’s your turn! Create a clone when the player sprite moves forward using a “create clone of myself” block.
Make the clone repeat changing colors, then delete itself using “change effect,” “delete this clone,” and “repeat” blocks. Tinker with the effect to make it your own by adding more “change effect” blocks and modifying the values.
Add the same effect, or a completely different one, to the second player sprite.