In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will program a special rainbow button in the artist’s color palette.
The button uses a forever loop to constantly change the pen color, so, once the rainbow color is selected, it’s the only one that can be used to draw.
Start by selecting dot2, the costume tab, and the rainbow costume.
Next, select the scripts tab.
When this sprite is clicked, it should broadcast a new message.
Change the message that says "green" to "rainbow."
Then, click the pencil, and change the "when I receive" message to "rainbow."
Next, click the pen menu.
To make the pen appear like a rainbow, use a "change pen color by" block.
Every color in Scratch has a number value.
This block changes the colors based on those values.
Click the control menu, and place a forever loop around this block.
When this runs, it will constantly change the color of the pen.
Try it out now.
Click the flag and the rainbow sprite.
The pencil now draws as a rainbow! Tinker with the value in the "set pen color" block until you get an effect that you like.
Now it’s your turn: Select the rainbow costume in sprite 2.
Broadcast the message "rainbow" when the rainbow sprite is clicked.
Program the pen to constantly change colors using the "change pen color by" block and forever loop.