In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will make the images say different responses when they receive a message to change their appearance.
This video won’t tell you all of the steps, but it will give you some ideas for how to program it.
When you click a button sprite, it broadcasts a message to the image sprite.
When the image sprite receives that message, it changes its appearance.
You can make the image sprite react to this change in appearance.
For example, when the image sprite receives the "ghost" message, you could make it say, "I'm fading away!"
Or, you could program the image sprite to say something only if it is displaying a certain costume using an if-then block.
In this example, the image sprite says, "So many cats!" if costume number 3 is displayed when the mosaic button is clicked.
These are just a couple of ideas.
Be creative and have fun coming up with your own ideas.
Now it's your turn!
Program the image sprite to say something when it receives a message to change its appearance.