In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will code a friend on the profile page to respond to your favorite stuff!
In the starter project, there are four friends sprites in your program that you can select.
You want the friend to say something when the friend sprite is clicked.
Add a "when this sprite clicked" event from the events menu.
Then, add a "say" block from the looks menu.
You can type anything in this space.
This example uses "We should hang out this weekend!"
When you click on the sprite to test it, it says "we should hang out this weekend!"
To make the sprite respond to some of the variables on the profile page, drag out a "join" block from the operators menu.
Then, add another "say" block to your block stack, and put the "join" block inside the new "say" block.
A "join" block links the two values inside it and displays the result.
It has two empty spaces where you can add values, like words, numbers, or variables.
This example will use one of the variables to say "My favorite food is also…" whatever you put as your food variable.
Type "my favorite food is also" in the first value in the "join" block.
Click on the data menu, and drag the "food" variable block inside the second value space.
Now test your code.
When the friend sprite is clicked, the sprite says "We should hang out this weekend!
My favorite food is also tacos!"
Now, it’s your turn.
Code the friend sprites to "ping" the user when clicked by adding a "when sprite clicked" event, a "say" block, a "join" operator, and a "variable" block.
Add code for as many of the friend sprites as you would like!
Feel free to add other blocks from the looks and motion menu to your code.