In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This add-on video will show you how to make the ball sprite react to being hit by the athlete. You can make it do something fun, like change colors, or something funny, like say “ouch!” You’ll use another conditional to complete this. Select the ball sprite, and drag out an “if” block. The ball sprite will check if it’s being hit – which means it’s touching the athlete. Find the “touching” block in “sensing,” and drag it into the condition space. Select “Player1” from the dropdown menu. Next, put the ball sprite’s reaction inside the conditional. You can create any type of reaction. The sprite might change colors or say something, or the background could change. Browse around in the “Motion” and “Looks” menus to find something cool for your sprite to do.
The example will show the sprite making a sound when it’s hit. To add a sound to your project, click the “Sounds” tab, then under “New Sound,” click “Choose sound from library.” The example will use “Ya.” Click it, click “OK,” then go back to “Scripts.” To add the sound to the conditional, go to “Sound,” and place the “play sound until done” block inside the “if” block. Add more blocks in here if you’d like your project to play different sounds!
If you click this new stack and the ball sprite isn’t touching the athlete sprite, it won’t do anything.
Drag the ball on top of the athlete sprite, and click again.
Sweet! It makes a noise.
Okay, two more things. First, this new stack needs to run at the same time as the other stack. Drag out another “when flag clicked” event, and snap it on top of your new code stack.
Try running this code now. It doesn’t work. That’s because when the flag is clicked, the code immediately checks to see if the sprites are touching, and if they aren’t, it stops and doesn’t check again. To fix this, use a loop. Add a “forever” loop just like you did in the first stack. That way, the new stack runs for as long as the old one does. All right, Here’s the game plan: Choose a fun action for your sprite to perform when it hits the athlete.
Make a new stack for the ball sprite with “when flag clicked,” “forever,” “if,” and “touching” blocks. Place the new actions inside the “if” block. Test your code, and look back at this video if you need help figuring it out. Still stuck? Go ahead and ask your neighbors, Hosts, or Gurus for help.