In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
Photobomb! This is a fun add-on in which you’ll program a new sprite to photobomb the interview.
In the example, this girl drops into the stage unannounced and says something silly. You won’t see all the steps you need to follow in this video. Use your knowledge about Scratch and your experience in this club to complete the add-on.
You need only a few blocks to make your new sprite photobomb! First, pick your photobomber, then determine the sprite’s starting position by dragging it to one side of the stage.
Next, choose an event to start the photobomb – probably either a keypress event or a broadcast message. Then, add some “motion” blocks to the event. You might use “change x” and “change y” because these blocks work in loops to move a sprite a certain direction.
Then, add two “repeat” loops – one to move onto the stage, and one to move off of the stage. Next, to hide the photobomber, add a “when flag clicked” block, and snap a “hide” block at the bottom of the stack. Then, under the event that will start the photobomb, add two “looks” blocks: “show” and “go to front,” to make your sprite appear in front of the other sprites on the stage.
To make your sprite say something continuously, use a “say” block instead of a “say for 2 seconds” block. Here’s the game plan: Pick a photobomber sprite, and put it in the starting position.
Use the “repeat,” “change x,” and “when I receive” blocks to make the sprite move onto and off of the stage. Finally, make the sprite hide at the start of the interview, then show when it photobombs.