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(upbeat music) In this add on,
you'll program music that will play
while your athlete showcase their favorite moves.
To get started, click on the sports commentator sprite.
Next, click on the sounds tab,
then on choose new sound.
You'll find many different sounds here
that you can use in your program.
There are different categories for sounds.
Click on the music loops category
to see different music loops
or short sections of music tracks.
When you find a song you like, click it.
You can now add the new sound you chose to your project.
To do that, click the scripts tab.
Click the sound menu
and drag the play sound until done block
into the script editor.
Make sure the sound you chose is selected in the drop down.
The play sound block plays a sound
without pausing the rest of the code.
This block is mostly used for quick sound effects.
The play sound until done block, on the other hand,
doesn't run the code below it
until the sound finishes playing.
For this example, use a play sound until done block
to prevent your background music from being cut short.
Since the music should play
continuously during your performance,
select a forever loop from the control menu
and place it around the play sound until done block.
To make this code start
at the beginning of your athlete's performance,
add a when flag clicked event to the top of this code stack.
Click the flag to test your code.
Background music plays as your athletes perform.
All right, here's the game plan.
Add a sound from the music library.
Add a play sound until done block inside a forever loop.
Don't forget to add the when flag clicked event
so the music plays
at the beginning of your athlete's performance.