In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll program music that will play while your athletes showcase their favorite moves. To get started, click on the sports commentator sprite. Next, click on the sounds tab, then on “choose new sound from library.” You’ll find many different sounds here that you can use in your program. There are different categories of sounds.
Click on the “Music Loops” category on the left to see different music loops, or short sections of music tracks. Press the “play” button on a sound to hear it. When you find a song you like, click it, then click “OK.”
You can now add the new sound you chose to your project. To do that, click the "scripts" tab, click the "sound" menu, and drag a “play sound until done” block into the script editor. Make sure the sound you chose is selected in the dropdown.
The “play sound” block plays a sound without pausing the rest of the code. This block is mostly used for quick sound effects. The “play sound until done” block, on the other hand, doesn't run the code below it until the sound finishes playing. For this example, use a “play sound until done” block to prevent your background music from being cut short.
Since the music should play continuously during your performance, select a “forever” loop from the “control” menu, and place it around the “play sound until done” block.
To make this code start at the beginning of your athletes’ performance, add a “when flag clicked” event to the top of this code stack.
Click the flag to test your code. Background music plays as your athletes perform.
Cool! Here's the game plan: Add a sound from the sound library. Add a “play sound until done” block inside a “forever loop.” Don’t forget to add the “when flag clicked” event so the music plays at the beginning of your athletes’ performance.