In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll program your athletes to get active by showcasing their moves all over the place. First, make the athlete1 show off why it has the best moves of the entire crew. Click on the athlete1 sprite. The “move” block from the "motion" menu allows your sprite to go from place to place.
Drag out this block. Right now it says “move 10 steps.” Click on this block to see what happens. Great! Athlete1 moved 10 steps forward. If you keep clicking it, athlete1 continues to move forward. Your sprite doesn’t always have to move 10 steps. To change how far your sprite moves, change the value in the white bubble to a bigger number. In this example, the sprite moves 20 steps at a time.
Drag out another “move” block. For this block, change the value to negative 20. Click this block. It reverses the direction of the sprite.
Next, program the sprite to move back and forth while changing costumes. Snap both “move” blocks together. Place them inside the “repeat” loop in your original code, and test your code by clicking the stack. The two blocks run so quickly that you can't see the sprite move. Drag out a “wait” block from the control menu to fix this. Place the “wait” block between the two “move” blocks.
Test your code! When you click on the block stack, the sprite changes costumes, moves forward 20 steps, waits 1 second, moves backward 20 steps, waits, then does another move. Tinker with the values in these blocks to get something you like.
Here's the gameplan: Add two “move” blocks to the “repeat” loop. Then, add a “wait” block between these two blocks.
As an added bonus, use multiple “move” and “wait” blocks to make your athlete perform various moves across the stage.