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In this add on, you'll program your Athletes
to get active by showcasing their moves all over the place.
First, make the Athlete One show off why
it has the best moves of the entire crew.
Click on the Athlete One sprite.
The move block from the motion menu allows your sprite
to go from place to place.
Drag out this block.
Right now, it says, "Move ten steps."
Click on this block to see what happens.
Great, Athlete One moved ten steps forward.
If you keep clicking it, Athlete One
continues to move forward.
Your sprite doesn't always have to move ten steps.
To change how far your sprite moves,
change the value in the white bubble to a bigger number.
In this example, the sprite moves twenty steps at a time.
Drag out another move block.
For this block, change the value to negative twenty.
Click this block.
It reverses the direction of the sprite.
Next, program the sprite to move back and forth,
while changing costumes.
Snap both move blocks together.
Place them inside the repeat loop in your original code,
and test your code by clicking the stack.
The two blocks run so quickly,
that you can't see the sprite move.
Drag out a wait block from the control menu to fix this.
Place the wait block between the two move blocks.
Test your code.
When you click on the block stack,
the sprite changes costumes, moves forward twenty steps,
waits one second, moves backwards twenty steps,
waits, then does another move.
Tinker with the values in these blocks
to get something you like.
Alright, here's the game plan.
Add two move blocks to the repeat loop,
then add a wait block between these two blocks.
As an added bonus, use multiple move
and wait blocks to make your Athlete
perform various moves across the stage.