In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this video, you will learn how to add another character to your story.
First, go to “choose sprite from library” to pick a second character. This example uses a crab, but you can choose any character you like.
Now, think about how that character might react to the same message received by the dinosaur. In this example, the crab doesn’t like the dancing, so a sad costume was added.
To start, program the other character’s reaction to one of the messages. In this example, the crab switches to a sad costume and says “stop dancing!” Test the code to make sure it does what you want it to do.
Next, make that reaction happen when the narrator sends the message. In this example, the crab should be sad and say “stop dancing!” when it receives the message “Dancing.”
Test your code by clicking on the green flag to make sure the right reaction happens in response to the message.
Finally, make your new character respond to the other messages. In this example, when the main character breathes fire, the crab walks away because it doesn't want to be cooked.
Make sure to test the code for the reaction, then add the “when I receive” block to test the whole program.
Now, it’s your turn: Add another sprite.
Program the sprite’s reaction to the narrator’s messages.
Add “when I receive” blocks to receive the messages.
Make the new character start on stage when the flag is clicked.