In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will change your story’s setting.
This video won’t show you every block you need to complete the task, so will will have to use what you’ve learned so far in this club and get creative to figure it out.
Once you’ve finished your story, it will take place somewhere new.
Start by picking a new scene for your story.
You can choose one from the library, draw your own, or upload one.
Next, place the block that programs the scene change in the spot in your story where you’d like a new setting. Find the block that sets the scene in the looks menu.
When you have this working, you’ll notice the program stays on this second setting.
Your story also needs to switch back to the original backdrop when the green flag is clicked.
Now it's your turn. Choose a new setting. Program the setting to change.
Change back to the starting backdrop when the green flag is clicked.