In this video you'll animate objects
to fly out of the box.
Click the box sprite.
Hide the box at the end of the animation using a hide block.
To create the objects that fly out of the box,
make a clone of the sprite
and switch its costume to an object.
Open the control menu
and add a create clone of myself block
right before the hide block.
Then add a when I start as a clone block.
Open the looks menu and add a switch costume block.
Select the object you want to appear
from the drop down menu.
This example uses the cupcake costume.
Use a weight block to slow down the animation.
Click the when I receive block stack
to test this code so far.
Cool,
an object comes out of the box.
Click the stop sign to clear the clone from the stage.
Next make the object glide away from the box.
From the motion menu add a glide block.
To make the object glide to a random spot,
add pick random blocks from the operators menu
to both blanks in the glide block.
Type -240 and 240 in the X values,
and -180 and 180 in the Y values
to make the object glide to a random spot
anywhere on the stage.
Click the stack a few times to test it out.
Cool.
The cupcake goes to a different spot every time.
To make many objects fly out of the box at once,
put a repeat block around the create clone block.
Change the value in the repeat block
to the number of clones that should appear.
This example uses 50.
Click the stop sign to clear the stage,
then click the block stack to test it out.
Whoa!
Awesome.
Add a delete this clone block after the glide block
so the objects don't stay on the stage forever.
Click the stop sign then the when I receive block stack
to make sure this works.
This effect looks great so far
but there are still some small tweaks
that would make it look even better.
Computer scientists like you
always look for ways to improve their programs.
First the objects appear behind the box.
To make the objects appear in front of the box
add a go to front block from the looks menu
right after the when I start as a clone block.
Test this out.
Cool.
The objects also disappear a bit too fast.
Add a weight block before the delete this clone block
to make them stick around for a little longer.
Test this out.
That's a neat effect.
Lastly the objects fly all over the stage.
It may look better if the objects only glide
towards the bottom of the stage.
Change the 180 in the pick random block
to a smaller number like -60.
Test this out by clicking the flag.
Great.
Now the objects only appear
at the bottom of the stage.
Feel free to make even more tweaks
to customize your box.
Remember to test often.
Now it's your turn:
make an object fly out of the box
using the create clone,
when I start as a clone,
and switch costume blocks.
Make many objects fly all over the stage
using glide,
pick random,
and repeat blocks.
Delete the clones after they animate
using a delete this clone block.
Improve the look of the animation
by adding a go to front and wait block
and by tinkering with the values in the pick random blocks.
Hide the box at the end of the animation using a hide block.