In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll learn how to add a second scene to your story, then you’ll program the dialogue in that scene on your own.
To begin, select a backdrop for the second scene.
This example will use the “beach malibu” backdrop, but you can use any backdrop you like for your story.
Do that by clicking looks, and place a “change backdrop to” block at the end of your story.
Great! Now the backdrop will change at the end of the story.
Now you need to set which backdrop should appear at the beginning of the story. Place a “change backdrop to” block at the beginning of your story, and change the value to the name of your first backdrop. Test your code.
Great! Now there’s a second scene! To code this scene, drag out a new event for each sprite.
This code should run when the backdrop switches to the new scene rather than when the flag is clicked.
Now you can add to your story by coding the dialogue in a second scene.