In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you’ll add a third sprite to your story using a “broadcast” block.
So far, you’ve sequenced dialogue using “wait” blocks. That works great with two sprites, but it can get complicated in longer stories and stories with more than one character.
The “broadcast” block makes complex stories easier to organize.
To start, plan for a third sprite in your story. In this example, a sprite will come in at the end and say a closing line. Select a third sprite for your project. This example will use a butterfly, but you can select any sprite you like. Then, program that sprite’s actions. This sprite starts at the top left.
Then glides to a position next to the duck. It then says, “We’ll miss you!” Click it to try it out.
Now that the basic programming is in place, it’s time to sequence this code with the rest of the story.
You could do this using “wait” blocks. However, you can also use a “broadcast” block.
The butterfly should run this code after the duck finishes talking. To do this, select the duck, go to the events menu, and place a broadcast block on the end of the block stack. Click the dropdown menu, and select “new message.” Name the message something that describes what the code will do. This example will use “Butterfly’s entrance.” When the “broadcast” block runs, it will send this message to the other sprites. The butterfly now needs to be programmed to receive this message. Click events, and drag out a “when I receive” block. Make sure the message name matches the name in the “broadcast” block. In this example, it'll be "Butterfly's Entrance."
Try it out!
Great! It works, but the sprite should go to the top left corner at the beginning of the program. Drag the “go to” block off the “broadcast” block, and instead have this code run when the green flag is clicked.