In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
In this add-on, you will add motion to your story using “glide” blocks.
Take a look at the motion menu. It contains many blocks that can move a sprite.
This video will introduce the “glide” block, but there are many ways to program a sprite to move.
To start, drag out a “glide” block. Click to test it. Notice that the sprite doesn’t glide anywhere. To make the sprite move, you need to enter an x and y position for the sprite to to glide to. Every position on the stage has an x and y value. To see those values, point your mouse to a position on the stage, and read the values output below it. In this example, the sprite will glide to the other side of the stage. That’s about x = 200 and y = 30. Try this in your project.
Then, try it to see how it works!
Once the sprite glides to the correct position, add the “glide” block to your story.
Press the green flag to try it out. Oh no! The sprite started in the position it was supposed to glide to. To fix this, set a starting position for your sprite using a “go to” block. The “go to” block works like the glide block, but it makes the sprite simply appear in a specific position, instead of gliding there.
To easily enter values in the “go to” and “glide” blocks, drag the sprite to the right position. Notice that the values in the block change based on the location of the sprite. Then, just place the block at the start of your program.
Try it out now! Great! The sprite starts at one position and glides to another.
for the sprite to glide to, and enter those values in the block.
Once you’ve added one “glide” block, try adding some more. See what type of motion you can create in your story!