In Storytelling, students use computer science to tell fun and interactive stories. Storytelling emphasizes creativity by encouraging club members to tell a unique story each day.
In Friends, students are encouraged to sign up with a friend or make a new friend in the club. Friends emphasizes teamwork by allowing club members to tell the story of how their friendship started and imagine a company together.
In Fashion & Design, students learn how computer science and technology are used in the fashion industry while building fashion-themed programs, like a fashion walk, a stylist tool, and a pattern maker.
In Art, students create animations, interactive artwork, photograph filters, and other exciting, artistic projects.
In Social Media, students create fun social media style applications and games while learning about the computer science concepts that enable these programs to work.
In Sports, students use computer science to simulate extreme sports, make their own fitness gadget commercial, and create commentary for a big sporting event.
In Music & Sound, students use the computer to play musical notes, create a music video, and build an interactive music display while learning how programming is used to create music.
In Game Design, students learn basic video game coding concepts by making different types of games, including racing, platform, launching, and more!
Students create fun and complex animated projects. This is an advanced curriculum, which means it teaches new concepts that are recommended for students who have already participated in at least two other CS First themes.
In this sample activity students animate an ocean wave to create a setting, then tell a story that takes place on the high seas.
In this sample activity students tell a story using the characters from Cartoon Network’s "The Amazing World of Gumball."
Be a designer and programmer – bring the Google logo to life using code.
This add-on will show you how to animate your characters using costumes and some new “looks” blocks. A sprite’s appearance is called a costume.
Changing a sprite’s costume changes its look. Every sprite has at least one costume, and some have several. To see if the sprites in your story have multiple costumes, click the costumes tab, then click each sprite. You can only animate sprites that have more than one costume, which means you may need to choose different sprites in order to animate. Or you can add new costumes by clicking “paint new costume” or “add costume from library.” To program costume changes, use the “switch costume to” block from the looks menu.
In this example, The penguin changes costumes to look like it’s talking. This is especially useful in this story because it has a lot of dialogue.
Here, the penguin starts with costume “penguin2 talk-a.” Then, before it says, “Good Bye” It switches to “penguin 2 talk-b.” Check it out!
How you change costumes in your story is completely up to you. Explore different costumes and different ways to program your sprite’s costume changes throughout the story. In part two of this add-on, you’ll learn how to draw and edit costumes to make a completely unique animation.