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arrow_back Changement de costume

Transcript

To make this game even more fun and interesting, you can change how the sprites look with a costume change. In this add-on, you’ll learn how to change costumes for player 1 and player 2 when the 1 and 2 keys are pressed on the keyboard.

If you click on player 1 and the costumes tab, you’ll see there are three costumes for this sprite available in the starter project. If you want to choose more costumes, simply click “choose costumes from library,” and select the costumes you want to add.

Click the scripts menu, and select looks. Add a “next costume" block, which changes the sprite’s costumes. When you click on this block, it changes the costumes of the player 1 sprite. Finally, add an event to tell the computer when to change the player 1 sprite’s costume. The user should be able to change the costume by pressing a key on the keyboard, such as the space key. To make that possible, select a “when space key pressed” block. Choose any value that makes sense for player 1--this example uses 1, but play around with the values until you find one you like.

Time to test your code! Press the 1 key and… Look at that! The costume changes.

To program player 2, code this in the same way, but with a different keypress event that uses a different key than the one you programmed for player 1.

Finally, add instructions to the project page that tell your users how the project works.

Now, it’s your turn: Add more costumes to your player sprites.

Program costume changes using “next costume” and “when key pressed” blocks.

Choisir une extension
Modifie ton circuit
Ajoute un bouton qui change l'arrière-plan circuit.
Changement de costume
Change l'apparence des coureurs lorsqu'une touche est appuyée.
Appuie sur le champignon (Part 1 of 2)
Change la façon dont les coureurs se déplacent, puis fais-les ralentir sur l'herbe.
Appuie sur le champignon (Part 2 of 2)
Change la façon dont les coureurs se déplacent, puis fais-les ralentir sur l'herbe.
Bruitages d'accident
Joue un bruitage d'accident chaque fois que les coureurs se percutent.
Supporters
Programme un lutin pour qu'il effectue un compte à rebours pour le départ de la course et qu'il encourage les coureurs.
Trace de couleur
Ajoute un effet de trace de couleur aux coureurs.
arrow_backward Retour
Suivant arrow_forward
Instructions
  1. Choisis une extension, et clique sur le bouton "Regarder" pour découvrir comment la créer.
  2. Quand tu as fini, reviens à l'écran des extensions et essaies-en une autre !